Part 50: Immortal Council Chambers II
Update 50: Immortal Council Chambers II
Welcome back! Last time Primus finished draining the final Relic and was then betrayed by Raife and Grim Eye. Raife begged Kyrie to help him defeat Primus and get rid of the Immortals once and for all. Kyrie agreed out of the need to stop Primus from going absolutely crazy with his new dark powers.


Were immediately put into another fight where we just need to defeat Primus to win.

We start off divided so I put Bobby and Sophia with Kyrie.

While Hannah, Anadine, and Azure all go over with a fully controllable Raife!



Primus summoned three warriors to fight with him, fitting the typical themes of Rogue, Mage, and Fighter. They all have good equipment and the full abilities of their 2 classes. Each of them also has an Avoid counter skill, so you cant expect the same thing to work on all 3. And finally, these guys all have a secret ability: if they get taken out, a full health Overscourge will spawn in their place! Theyre definitely very solid guards to prevent you from just focusing down Primus.

Speaking of Primus, here is the man himself. High stats all around with an absolutely monstrous HP stat and a gigantic movement range. Hes also immune to all of the disabling status effects except for Root, which wont help much as his abilities all have quite a long range.

He has a full set of unique abilities too. Teleport is exactly what weve seen him and Septimus use before, and he will gladly use it to dunk people on this map too. Downfall is an interesting one, where he targets all units in a 3x3 square centered on himself, lifts them 9 tiles and then drops them for falling damage, which can be quite a lot. Furystorm is a map-wide physical attack thats not too powerful on its own but allows Primus to pass all of his debuffs on to all of its targets. Skipping down to Lapidatus, its basically just Earth II with a much longer range and vertical tolerance. But the real kicker of his ability set is Interstitch. With it, Primus picks his target and teleports them inside of another unit, instakilling the secondary target and doing high magic damage to his initial target. It is totally unavoidable and the instakill will totally ignore things like Reraise.
Overall, Primus is an incredibly dangerous enemy who you really have to just outlast. He doesnt have any healing of his own and youre not going to be able to get away from him, so you need to make sure that you have the capabilities to survive and either keep people up or revive them after they fall.

Right when the battle starts, Raife makes sure to let you know that youre controlling him.

Meanwhile the enemy opens up the battle with a blood magic fueled Firestorm. It takes out about half of his health for MP and does a decent bit of damage to everyone. The Fellblade then uses a potion to mostly heal him back up. Thankfully, the Lich does get hit by a bunch of counters including Kyries Slow, so that takes a bit of the all-map pressure off.


For Primuss first move, he teleports to the corner and uses Downfall to take about half of Raife, Anadine, and Hannahs health out.

Anadine uses the boost from low health to take out about 200 of Primuss hp, while Hannah follows up for a bit more and Raife heals Anadine up a little with a potion.

On Kyries turn she demands answers from Raife.





I then have her run up to start weakening the Lich.

And, thanks to some help from Sophia and Azure, Bobby is able to take him out with a Firestorm.

Spawning the new Overscourge in his place.

The Fellblade moves to attack Azure but misses. I have Anadine attempt to take him out, but she also flubs it.

Instead, Raife and Hannah cooperate to take him out with a rock to the face. Bringing me up to 2 Overscourges.

Meanwhile Kyrie continues questioning Raife.

The camera pans down to Grim Eye, fully engulfed in energy and chanting.



She hits both Overscourges with a Holy Beam.

Sophia heals Anadine back from the brink.

And on Primuss turn he takes the chance to monologue.




He then pops back up to the middle. And what did I not add between the last Immortal fight and now? Thats right, the ability for Sophia to swim. So Primus drowns her again.

Meanwhile one of the Overscourges kills Hannah and hurts Azure.

But shes able to return the favor and kills him on her turn.


Anadine then takes out the other Overscourge and falls just short of killing the Templar so I have her take another big chunk out of Primus instead.

Raife and Hannah contribute to taking Primus down as well.

While up top I have Kyrie revive Sophia in a spot too far away from the water for her to be drowned. She uses her turn to heal Hannah back up to full.

The Templar takes advantage of Anadines low health to kill her.

Bobby doesnt do anything on his turn because the Templar dodges magic and Primus is bulky enough for the map wide ones to not really matter. Primus is apparently offended by this refusal to attack and drowns him too.


Back on the other end, Hannah, Raife, and Kyrie cooperate to take out the Templar.

And Sophia uses the low power Revive to bring Anadine back with low health.



Azure weakens him a bit, but Anadine had just enough MP for Corrupted blade and absolutely overkills Primus anyway.

Though he gets knocked down, Primus just stands right back up with full health.




After a flurry of attacks from Hannah and Raife, Kyrie then takes out the final Overscourge, leaving just Primus to deal with.

Id advanced Sophia to heal Anadine up, so Primus leaps at the opportunity to drown her yet again.



But at this point the action economy is fully against him and hes in range of all of my units.

I had Kyrie use an MP stone on Anadine to let her use Corrupted Blade again.


And she takes Primus down for good.

Overall, I wasnt that close to actually losing the fight, but I was definitely hurting a lot of the time. I think my continuing refusal to teach Sophia and Bobby how to swim actually worked in my favor this time, since Primus continually focused on the cheap and easy instakill instead of hurting multiple people or using Interstitch to kill and do damage. It definitely couldve gone a lot worse, at least.


Afterwards, we come in to Kyrie landing another blow on Primus and knocking him to his knees again.


As blood pools underneath Primus.





The circle Grim Eye summons keeps expanding until it disappears.



And he takes one last laugh before collapsing.

And then Grim Eye dies.



The bells in the background start chiming as everything gets darker

And darker

Until a shadow forms out of Primus

And takes shape as The Maw itself is freed! It destroys the background and drives the party backwards with a great screech!

Raife recovers and advances on the beast, holding aloft a broken medallion.


The Maw screeches once more before flying off, totally ignoring Raife.


And he then teleports out.

The party then takes a moment before regrouping down at the base of the chamber.




Quintus then stands up.



























And with that were put back onto the world map. Things seem fine initially.

Until we scroll down and see a giant plume of smoke wafting out of Gelligh. Which we will be investigating next time!